MBC1M uses the MBC1 IC, but the board does not connect the MBC1’s A18 address output to the ROM. This allows including multiple 2 Mbit (16 bank) games, with SRAM bank select ($4000) to select which of up to four games is switched in. In theory, a MBC1M board could be made for 1 Mbit or 512 kbit games by additionally not connecting A17 and A16 outputs, but this appears not to have been done in licensed games.
MMM01 is a more complex that allows for games of different sizes. Docs on Tauwasser.eu
Bung and EMS MBCs are reported to exist.
PinoBatch learned the game selection protocol for EMS flash carts from beware, who in turn learned it from nitro2k01. Take this with a grain of salt, as it hasn’t been verified on the authentic EMS hardware.
A header matching any of the following is detected as EMS mapper:
- Header name is “EMSMENU”, NUL-padded
- Header name is “GB16M”, NUL-padded
- Cartridge type ($0147) = $1B and region ($014A) = $E1
$2000 write: Normal behavior, plus save written value in $2000 latch $1000 write: $A5 enables configure mode, $98 disables, and other values have no known effect $7000 write while configure mode is on: Copy $2000 latch to OR mask
After the OR mask has been set, all reads from ROM will OR A21-A14 (the bank number) with the OR mask. This chooses which game is visible to the CPU. If the OR mask is not aligned to the game size, the results may be nonsensical.
The mapper does not support an outer bank for battery SRAM.
To start a game, do the following in code run from RAM: Write $A5 to $1000, write game starting bank number to $2000, write any value to $7000, write $98 to $1000, write $01 to $2000 (so that 32K games work), jump to $0100.
The Wisdom Tree mapper is a simple, cost-optimized one chip design consisting of a 74LS377 octal latch, aside from the ROM chip. Because the mapper consists of a single standard 74 series logic chip, it has two unusual properties:
First, unlike a usual MBC, it switches the whole 32 kiB ROM area instead of just the $4000-$7FFF area. If you want to use the interrupt vectors with this cart, you should duplicate them across all banks. Additionally, since the initial state of the ’377 can’t be guaranteed, the ROM header and some code for switching to a known bank should also be included in every bank. This also means that the Wisdom Tree mapper could be used as a multicart mapper for 32 kiB ROMs, assuming there was enough ROM space in each bank for some small initialization code, and none of the ROMs wrote to the $0000-$7FFF area. For example, if the last 5 bytes of all banks are unused, games can be patched as follows:
; At $0100 in all banks but the first nop jp $7FFB ; At $7FFB in all banks ld hl, $0100 ld [hl], a jp hl
Second, because the ’377 latches data on the positive edge, and the value on the Game Boy data bus is no longer valid when the positive edge of the write pulse arrives, the designer of this mapper chose to use the A7-A0 address lines for selecting a bank instead of the data lines. Thus, the value you write is ignored, and the lower 8 bits of the address is used. For example, to select bank $XX, you would write any value to address $YYXX, where $YY is in the range $00-$7F.
An emulator can detect a ROM designed for Wisdom Tree mapper in one of two ways:
- ROM contains “WISDOM TREE” or “WISDOM\x00TREE” (the space can be $20 or $00), $0147 = $00, $0148 = $00, size > 32k. This method works for the games released by Wisdom Tree, Inc.
- $0147 = $C0, $014A = $D1. These are the values recommended by beware for 3rd party developers to indicate that the ROM is targeting Wisdom Tree mapper hardware. (See below.)
Sometimes it may be useful to allow a ROM to be detected as a multicart in emulator, for example for development of a menu for physical multicart hardware. These are values suggested by beware, and supported in BGB, for signaling that your ROM is supposed to interface a multicart mapper. Emulator authors who are interested in supporting multicart mappers are encouraged to support detection of these values in addition to the values described in each section, which are heuristics based on ROMs in the wild, which may not always be suitable for newly produced software. The values are deliberately chosen to be high entropy (“random”) such that the risk of an accidental false positive is unlikely.
- $0147 = $c0, $014a = $d1 -> Detect as Wisdom Tree
- $0147 = $1b, $014a = $e1 -> Detect as EMS multicart
- $0147 = $be -> Detect as Bung multicart