$00 | PAL01 | Set SGB Palette 0 & 1 |
$01 | PAL23 | Set SGB Palette 2 & 3 |
$02 | PAL03 | Set SGB Palette 0 & 3 |
$03 | PAL12 | Set SGB Palette 1 & 2 |
$04 | ATTR_BLK | “Block” Area Designation Mode |
$05 | ATTR_LIN | “Line” Area Designation Mode |
$06 | ATTR_DIV | “Divide” Area Designation Mode |
$07 | ATTR_CHR | “1CHR” Area Designation Mode |
$08 | SOUND | Sound On/Off |
$09 | SOU_TRN | Transfer Sound PRG/DATA |
$0A | PAL_SET | Set SGB Palette Indirect |
$0B | PAL_TRN | Set System Color Palette Data |
$0C | ATRC_EN | Enable/disable Attraction Mode |
$0D | TEST_EN | Speed Function |
$0E | ICON_EN | SGB Function |
$0F | DATA_SND | SUPER NES WRAM Transfer 1 |
$10 | DATA_TRN | SUPER NES WRAM Transfer 2 |
$11 | MLT_REQ | Multiple Controllers Request |
$12 | JUMP | Set SNES Program Counter |
$13 | CHR_TRN | Transfer Character Font Data |
$14 | PCT_TRN | Set Screen Data Color Data |
$15 | ATTR_TRN | Set Attribute from ATF |
$16 | ATTR_SET | Set Data to ATF |
$17 | MASK_EN | Game Boy Window Mask |
$18 | OBJ_TRN | Super NES OBJ Mode |
$19 | PAL_PRI | System palette priority |